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      <title>Prometheus Forum - Prometheus 2</title>
      <link>http://prometheusforum.net/categories/prometheus-2/feed.rss</link>
      <pubDate>Sat, 25 May 13 10:38:32 -0400</pubDate>
         <description>Prometheus Forum - Prometheus 2</description>
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      <title>Casting rumours.</title>
      <link>http://prometheusforum.net/discussion/4818/casting-rumours-</link>
      <pubDate>Wed, 22 May 2013 16:11:30 -0400</pubDate>
      <dc:creator>Pestopasta</dc:creator>
      <guid isPermaLink="false">4818@/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="http://screenrant.com/prometheus-2-sequel-cast-release-date-2015/">http://screenrant.com/prometheus-2-sequel-cast-release-date-2015/</a></p><p>&nbsp;</p><p>Interesting.</p><p>So is there a standard time period that how long it usually takes when a person have been casted to play a part that it will begin shooting?</p>]]></description>
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      <title>What tone would you like for the Prometheus sequel?</title>
      <link>http://prometheusforum.net/discussion/4807/what-tone-would-you-like-for-the-prometheus-sequel</link>
      <pubDate>Wed, 15 May 2013 02:39:11 -0400</pubDate>
      <dc:creator>ummester</dc:creator>
      <guid isPermaLink="false">4807@/discussions</guid>
      <description><![CDATA[Pretty simple question really. Am interested to hear what everyone<br><br>a) would like<br>b) is expecting<br><br>I would like a fairly dark tone, wrapped up in a reasonably scary film.<br>Not sure what I am expecting.<br>]]></description>
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      <title>The little details of Prometheus 2</title>
      <link>http://prometheusforum.net/discussion/4246/the-little-details-of-prometheus-2</link>
      <pubDate>Mon, 07 Jan 2013 09:46:41 -0500</pubDate>
      <dc:creator>aeneas</dc:creator>
      <guid isPermaLink="false">4246@/discussions</guid>
      <description><![CDATA[<p>There's a lot of talk on these boards about realism and fantasy with regards to Prometheus and i thought it'd be cool if we thought less about the main&nbsp;direction of the story and more about the small details that people are going to want explained/explored in the sequel(s). Here are a few questions, feel free to answer, add questions of your own&nbsp;and use your imaginations.</p><p>&nbsp;</p><p>Ridley Scott has said that Shaw has a decision to make with regards to whether or not she fixes&nbsp;David ('he's dangerous if she does') but surely she has no choice in the matter? At the end of Prometheus Shaw and David are off to Paradise but to get there, David needs to operate the engineers ship and, i presume, to fuse with the chair to fly it. Obviously from an acting perspective as well as plot direction, Fassbender isn't just going to play a head for the whole the movie, but&nbsp;my question is, when is Shaw going to have to fix him?</p><p>&nbsp;</p><p>Is Shaw going to have to be put in stasis for the flight to Paradise? Again, would you trust David to watch over you when you've been mentally molested by him before?</p><p>&nbsp;</p><p>In what may seem a trivial detail, one of the things i thought was cool about the Mass Effect series was that different species have different nutritional requirements and what's a standard food and drink for one species is potentially lethal for another. The engineers have the same DNA as us but that doesn't mean&nbsp;their requirements are the same. Will Shaw find plentful food in Paradise that is edible, or is she going to have to&nbsp;nibble on&nbsp;David's flesh (ok i'm joking on this one, but a few ideas would be cool)&nbsp;. Obviously water will be available on Paradise, that's more or less&nbsp;assured. To be honest, I think this would be a really cool little touch to explore this angle.</p><p>&nbsp;</p><p>How are the writers going to introduce the Yutani angle? A few posters have said that they'd like to see a movie with just Shaw and David but realistically I don't think that's going to happen. Scott has hinted that he will explore the whole merger thing, so I think it's safe to assume we're going to have more humans characters (sorry John).</p><p>&nbsp;</p><p>&nbsp;Any other little touches/side issues you want to see?</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
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      <title>Deacon Will Unbined Xeno From Imprisonment</title>
      <link>http://prometheusforum.net/discussion/4458/deacon-will-unbined-xeno-from-imprisonment</link>
      <pubDate>Sat, 09 Feb 2013 16:13:48 -0500</pubDate>
      <dc:creator>JasonDiaz</dc:creator>
      <guid isPermaLink="false">4458@/discussions</guid>
      <description><![CDATA[Holloway called it a tomb but me thinks it's a millennium imprisonment of metaphorical satan Xeno. There's a doorway with a depiction of a Xeno being crucified but perhaps it's a meaning of a morbid resurrections of sorts but it is being held down until that day.<br /><br />Deacon walks in the Temple and unleashes the the beast?]]></description>
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      <title>Prometheus 2 Fanart Thread</title>
      <link>http://prometheusforum.net/discussion/2494/prometheus-2-fanart-thread</link>
      <pubDate>Mon, 25 Jun 2012 15:39:41 -0400</pubDate>
      <dc:creator>antovolk</dc:creator>
      <guid isPermaLink="false">2494@/discussions</guid>
      <description><![CDATA[Just want to kick this one off, since I bet someone's already thinking up their own fanart concepts for whatever the sequel is.<div>Now, my contribution, a teaser banner for the sequel.</div><div><img src="http://i.imgur.com/1V3d7.jpg" alt="image"></div><div>The font used is Gotham Bold, which is actually the main title font of Prometheus. And that concept art of the pyramid from the Art of the Film book was originally intended for an Engineer City on LV-223.</div>]]></description>
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      <title>Fassbender&#039;s Schedule is the problem!</title>
      <link>http://prometheusforum.net/discussion/4241/fassbenders-schedule-is-the-problem</link>
      <pubDate>Sun, 06 Jan 2013 14:44:47 -0500</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4241@/discussions</guid>
      <description><![CDATA[<blockquote><div>I was watching Entertainment Tonight and they had clips of possible Oscar nominations and Prometheus was displayed but they showed some bits of Rapace on the set of Dead Men Down in which she was talking about this movie and Prometheus and she hinted that they are working on the script. She said she had another project she's working on but she hinted that she will be starting to work on Paradise later this spring but she said they cannot seem to get the production going because Michael Fassbender is very busy this year so it's in the air when things will officially move forward but she is excited about Shaw and her curiosity of Paradise and where the engineers come from<br></div></blockquote><a href="http://www.imdb.com/title/tt1446714/board/flat/209072143" target="_blank" rel="nofollow">http://www.imdb.com/title/tt1446714/board/flat/209072143</a>]]></description>
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      <title>What Ridley needs to do to make the sequel truly great</title>
      <link>http://prometheusforum.net/discussion/1909/what-ridley-needs-to-do-to-make-the-sequel-truly-great</link>
      <pubDate>Sun, 10 Jun 2012 10:24:21 -0400</pubDate>
      <dc:creator>Stylo</dc:creator>
      <guid isPermaLink="false">1909@/discussions</guid>
      <description><![CDATA[I liked Prometheus, but it was flawed and I feel like it was short of greatness. Its potential was massive. I think if he did the following it could be a spectacular sequel:&nbsp;<div><br></div><div>1. Involve HR Giger more. Let him go crazy and design the creatures from the ground up. The creatures in Prometheus were uninspired, they felt like exactly what the creators of the first Alien were trying to avoid: sci-fi cliche. Not nearly as nightmare inducing as Giger's creations.&nbsp;</div><div>2. Get a new writer. Lindelof set a good precedent for mystery and intrigue and the overall plot idea was fine, but the script was not great. Some really cheesy/forced dialog, strange pacing, continuity issues, etc. Find someone with pedigree, someone with a track record of writing great movies with restraint and realism. Get an Oscar-winner with the bigger budget the sequel is almost certain to have after this makes a huge profit. &nbsp;</div><div>3. Get a new composer. The music wasn't bad, it just wasn't great for the application. Dread and mystery is hard to pull off in a score. Goldsmith is long gone, but a composer like Goldenthal would be spectacuar.&nbsp;</div><div>4. Find a different editor. This guy has been with Ridley forever, but I'm not sure he's right for this franchise. Alien was masterful in its pacing. Prometheus was not. Some things that should have happened quicker took too long, and some things (like the lead in to some major "scary" moments) happened way too quickly. I'm not saying Scalia is a bad editor, he has some decent works, but he's not right for this film.&nbsp;</div><div>5. Don't be afraid to introduce the xenomorphs we know and love and finally make the 180 connection back to Alien. Those creatures still terrify and intrigue (more than the new creatures too) despite forgettable AvP movies.&nbsp;</div><div><br></div><div>I think from the areas of art direction (with the exception of the creatures), cinematography, overall story, acting, it was superb. In other words, Ridley did a great job - he just needs to surround himself with a different crew next time.&nbsp;</div>]]></description>
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      <title>What could the Leader/Creator of the Engineers look like?</title>
      <link>http://prometheusforum.net/discussion/4714/what-could-the-leadercreator-of-the-engineers-look-like</link>
      <pubDate>Thu, 11 Apr 2013 09:22:01 -0400</pubDate>
      <dc:creator>Corporal_Hicks</dc:creator>
      <guid isPermaLink="false">4714@/discussions</guid>
      <description><![CDATA[It's been previously suggested by Ridley and the writers of Prometheus that Shaw and David could meet THE creator/master of the human race—the guy who engineered the Engineers— in the sequel.<br><br>But what would IT look like?<br><br>“Don't expect him to be a merciful God,” said Ridley.<br><br>How would you visualise the creator? <br><br><img class="decoded" alt="http://www.hrgiger.com/images/spell1_40.jpg" src="http://www.hrgiger.com/images/spell1_40.jpg"><img class="decoded" alt="http://www.system75.com/gallery/giger/images/AlienMonster_IV.jpg" src="http://www.system75.com/gallery/giger/images/AlienMonster_IV.jpg">]]></description>
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      <title>Pre-Prometheus</title>
      <link>http://prometheusforum.net/discussion/4772/pre-prometheus</link>
      <pubDate>Mon, 29 Apr 2013 15:48:57 -0400</pubDate>
      <dc:creator>John_Stark</dc:creator>
      <guid isPermaLink="false">4772@/discussions</guid>
      <description><![CDATA[Yes, i know how it sounds. Insanity is a proper word right about now, but just wait to see what i really mean.<div><br></div><div>What if the sequel to Prometheus actually took place before Prometheus. A prequel to a (maybe) prequel is quite a daring idea...but here we have such a rich history and time frame that fantastic things could be realized on screen.&nbsp;</div><div><br></div><div>One interesting thing would be making a sequel/prequel like in The Godfather part II.</div><div><br></div><div>What if: While David and Shaw explore Paradise...they are following in the footsteps of the people that live there....and the story paces itself back and forward between David and Shaw exploring a destroyed Paradise and The actual events that lead up to the fall of Paradise.&nbsp;</div><div><br></div><div>Or an entire movie dedicated to a human tribe on Earth, fleeing from an impending Apocalypse as a group of engineers prepares to ravish their home land.&nbsp;</div><div><br></div><div>Maybe a movie about humans...that didn't live on Earth. Maybe pre-humans?</div><div><br></div><div>The possibilities are endless.</div><div><br></div><div>What would you do a movie about, if you could dwell in the past of Prometheus?&nbsp;</div>]]></description>
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      <title>Want list</title>
      <link>http://prometheusforum.net/discussion/3712/want-list</link>
      <pubDate>Wed, 24 Oct 2012 01:23:39 -0400</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">3712@/discussions</guid>
      <description><![CDATA[A list of specific things you want to see, not referring to plot, writing, etc<br><br>I'll start off the list with a few things<br><ul><li>Gigantic biomech monster hundreds of feet tall</li><li>Noomi Rapace covered head to toes in bright red blood with only her eyes visible<br></li><li>Fassbender robot head hooked up to a machine from long cables connecting to his neck</li></ul>]]></description>
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      <title>50 meter tall Gods in Pro~ 2?</title>
      <link>http://prometheusforum.net/discussion/4730/50-meter-tall-gods-in-pro-2</link>
      <pubDate>Mon, 15 Apr 2013 07:28:51 -0400</pubDate>
      <dc:creator>Custodian</dc:creator>
      <guid isPermaLink="false">4730@/discussions</guid>
      <description><![CDATA[<span style="font-style: normal;">referencing </span><i>THIS CLIP</i> from L.O.T.R. and the idea that these statues are LIFE SIZED seemed of Great Importance to where Pro~franchise might go. Remember, that L.O.T.R. itself is a (music and light) Creationist Tale and Humanity in all its forms splintered off from these original Songs of the Ancients.&nbsp;<div style="font-style: normal;"><br></div><div style="font-style: normal;">Will Prometheus Franchise's REAL GODS be 'this big'???<br><div><br></div><div><img src="http://media.tumblr.com/11bfb1e23641b8f4da198649ed28080b/tumblr_inline_mi8n22Ql7A1qz4rgp.jpg" alt="image"></div></div>]]></description>
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      <title>Prometheus 2 script pages leaked</title>
      <link>http://prometheusforum.net/discussion/4672/prometheus-2-script-pages-leaked</link>
      <pubDate>Tue, 02 Apr 2013 08:53:37 -0400</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4672@/discussions</guid>
      <description><![CDATA[<a href="http://www.imdb.com/title/tt1446714/board/flat/212701844" target="_blank" rel="nofollow">http://www.imdb.com/title/tt1446714/board/flat/212701844</a><br>?????????<br><br><br><blockquote><div><br>"Paradise" (Prometheus 2)<br>by [NAME REDACTED]<br><br><br><br>We pan across a seeming field of stars. As if on a plane, the field flattens out as we pull away from <br><br>it. Something dim and blue lights up behind it. We now see the stars are ice crystals on a stasis pod, <br><br>and we shift focus to the face behind the glass. A battle-worn soldier.<br><br>INT. MERCENARY SHIP PHOENIX CRYO HOLD<br><br>One by one, seven other cryo pods flicker on with a dim blue light. The interior of the ship begins <br><br>blinking to life.<br><br>The first pod cracks open. The man inside opens his eyes, rubs his face, and sits up swiftly. He has <br><br>done this before. His name is Commander Shepherd.<br><br>Shepherd walks between the other cryo pods as they are opening and the other men are waking up.<br><br>          SHEPHERD<br>          Up and at 'em, boys. Duty calls.<br><br>          HATFIELD<br>          Do we even get to eat first?<br><br>Shepherd stops, turns back and reaches into a duffel bag at Hatfield's feet. He pulls out what looks <br><br>like a toothpaste tube and tosses it in his lap.<br><br>          SHEPHERD<br>          Bon apetit.<br><br>          HATFIELD<br>          This *beep* frozen.<br><br>EXT. SPACE<br><br>The phoenix, a small decomissioned war ship, approaches LV-223.<br><br>          DESIGNATION: PHOENIX<br>          PURPOSE: PRIVATE SECURITY DETAIL<br>          ROSTER: 8 HEADS<br>          COMMISSIONED BY: WEYLAND INDUSTRIES<br>          ORDERS:<br>          1. FOLLOW PROMETHEUS<br>          2. RETRIEVE WEYLAND OFFICIALS<br>          3. LIQUIDATE REMAINING CREW<br>          DATE: JANUARY 15, 2094<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE<br><br>Shepherd stands, staring out the window at LV-223. Lieutenant Vega enters the bridge, followed by <br><br>Hatfield and one other crew member.<br><br>          SHEPHERD<br>          Vega, I need a status on communications.<br><br>          VEGA<br>          (Punching away at a panel)<br>          We are negative on any signal from Prometheus.<br>          I am picking up a weak signal from the life boat.<br>          Looks like it was ejected.<br><br>          SHEPHERD<br>          Get a fix on its location.<br><br>          VEGA<br>          Sir, the Phoenix picked up and recorded a distress<br>          call sent on all frequencies. Playing it now.<br><br>          SHAW (V.O.)<br>          Final report of the vessel Prometheus. The ship and her<br>          entire crew are gone. If you're receiving this transmission,<br>          make no attempt to come to its point of origin. There is<br>          only death here now, and I'm leaving it behind. It is New<br>          Year's Day, the year of our Lord, 2094. My name is Elisabeth<br>          Shaw, last survivor of the Prometheus. And I am still searching.<br><br>          SHEPHERD<br>          Searching for what?<br><br>          VEGA<br>          Commander Shepherd, I have located the life boat. There's<br>          another ship nearby. Not Prometheus. It's... enormous.<br><br>          SHEPHERD<br>          (Turns to Hatfield, who is piloting the ship)<br>          Take us down there.<br><br>          HATFIELD<br>          Did you just hear the same transmission I heard?<br><br>          SHEPHERD<br>          You weren't hired onto my for your advice. We have to<br>          check out that life boat. If you don't want to join, you're<br>          free to leave. You know where the door is.<br><br>Hatfield turns away and shakes his head, not quite sure what he's gotten himself into.<br><br>          SHEPHERD (CONT'D)<br>          (Speaks into comm)<br>          All hands, prepare for atmospheric descent.<br><br>EXT. SPACE<br><br>The Phoenix, a rough-looking ship bristling with weapons, hits the atmosphere as its belly glows orange <br><br>with flames.<br><br>INT. PROMETHEUS LIFE BOAT - DAY<br><br>A video of a girl playing a violin still flickers on the broken screen behind the piano. Other than the <br><br>buzz of failing lights, the interior is silent. The top of the piano is slightly open, and the end of a <br><br>thick black tail hangs out of it. The tail twitches as a speaker system whines, filling the inside with <br><br>a piercing screech. Shepherd's voice crackles through.<br><br>          SHEPHERD (V.O.)<br>          Attention. If there is anyone on board, you are notified<br>          that we will be entering. We must breach airlock. Please<br>          secure a breathing apparatus.<br><br>The tail withdraws into the piano.<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE - DAY<br><br>          VEGA<br>          I'm still picking up just one life reading, but it did not move.<br><br>          SHEPHERD<br>          They could be unconscious.<br><br>          VEGA<br>          Or maybe it's not human. Maybe it came from that other ship.<br><br>          SHEPHERD<br>          (Speaks into comm)<br>          Send a bomb unit.<br><br>EXT. MERCENARY TANK 1 - SURFACE OF LV-223 - DAY<br><br>A soldier in an armored environmental suit holds on as he rides on top of a small armored vehicle with <br><br>tank treads is coming up on the life boat.<br><br>Far behind it we can see the Phoenix landed, with its gear down and an empty vehicle elevator lowered to <br><br>the surface. A second elevator is hitting the ground, with another tank. It pulls out and goes a <br><br>different direction.<br><br>The man riding atop the first tank speaks into his communicator as he pounds on the roof.<br><br>          KNIGHT<br>          Okay, this is good.<br><br>          SHEPHERD (V.O.)<br>          Someone or something is in there. Might be human.<br>          Shut the airlock door behind the unit just in case.<br>          Minimize exposure to the atmosphere.<br><br>          KNIGHT<br>          Understood, Sir.<br><br>Knight climbs down the tank's rear ladder. From the back of the tank, he pulls out what looks like a <br><br>folded-up tripod.<br><br>He places the bottom on the ground and turns the handle on top. Four spider-like legs pop out and it <br><br>lifts up. Camera eyes open and sensory antennae pop out like ears. Knight removes his hand.<br><br>The bomb unit begins scuttling toward the Prometheus life boat.<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE - DAY<br><br>Shepherd and Vega are watching the video feed from the bomb unit as it approaches the life boat door.<br><br>          KNIGHT (V.O.)<br>          The door isn't responding to entry commands. Attempting<br>          manual entry.<br><br>On the video, a small metal arm extends and manipulates the controls beside the door.<br><br>          VEGA<br>          Systems are functional. It's trying to open.<br><br>Shepherd leans in closer. He points to the edge of the screen.<br><br>          SHEPHERD<br>          Look at the left edge. Welding points. Someone sealed this shut.<br><br>          KNIGHT (V.O.)<br>          Should we leave it shut, sir?<br><br>          SHEPHERD<br>          Negative. Have your weapon ready, though. Team 2, status.<br><br>Shepherd turns to another screen showing a video feed that is quickly approaching the crashed <br><br>juggernaut.<br><br>          SIMMONS<br>          We are coming up on the location of the incomplete<br>          suit beacon. The signal is no better from our location.<br>          Visual identification will be necessary. It is thirty<br>          meters ahead.<br><br>EXT. MERCENARY TANK 2 - SURFACE OF LV-223 - DAY<br><br>The second tank comes to a stop directly behind the juggernaut. Simmons climbs down from the roof perch.<br><br>He approaches the edge of a large ditch and climbs down, watching a readout on his wrist.<br><br>At the bottom, he slowly creeps up on something in the ground.<br><br>          SIMMONS<br>          Commander Shepherd, are you seeing this?<br><br>          SHEPHERD (V.O.)<br>          Jesus. Disgusting.<br><br>Simmons crouches down and picks up two small, broken pieces of helmet.<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE - DAY<br><br>Shepherd and Vega watch as Simmons lines up the two pieces, which mostly comlpete a recognizable name.<br><br>          SIMMONS (V.O.)<br>          It's definitely Vickers suit, sir... And what's left of her.<br><br>          SHEPHERD<br>          Good thing she paid us in advance.<br><br>Vega chuckles darkly.<br><br>          VEGA<br>          I take it you weren't too fond of Miss Vickers?<br><br>          SHEPHERD<br>          She was good for a lay, but a real bitch otherwise.<br>          First time she hired me for security, she just wanted<br>          me to sleep with her. But after that, right back to<br>          business. Like it never happened. Ice cold.<br><br>EXT. PROMETHEUS LIFE BOAT - SURFACE OF LV-223 - DAY<br><br>Knight very carefully approaches the bomb unit and holds out a cutting saw. A small arm grabs hold of <br><br>the handle. He activates the saw and then runs back to the tank as quickly as he can, almost tripping in <br><br>his hurry.<br><br>The bomb unit holds the saw up to one of the welding points on the life boat door, and sparks begin to <br><br>fly as it loudly chips away at the metal.<br><br>INT. PROMETHEUS LIFE BOAT <br><br>The sound of the saw echoes within the empty boat. The almost-closed lid of the piano lifts up slightly.<br><br>An inky black arm reaches out, stepping out. The hand lands on the piano keys, ominously pounding the <br><br>lowest notes like an old horror movie.<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE - DAY<br><br>          VEGA<br>          She was fine, though. Wow. You're a lucky guy.<br>          Probably even luckier that she didn't want<br>          anything to do with you. She would be the<br>          definition of high maintenance.<br><br>          SHEPHERD<br>          Vega, look. The life reading.<br><br>They both look at the infrared as the life sign inside the life boat moves toward the front door.<br><br>          VEGA<br>          Someone's awake...<br><br>          SHEPHERD<br>          (Into the comm)<br>          Lieutenant Knight, we have movement inside.<br><br>EXT. MERCENARY TANK 1 - SURFACE OF LV-223 - DAY<br><br>Knight is back on the tank's perch, listening and nodding as he watches the bomb unit cutting.<br><br>          SHEPHERD (V.O.)<br>          We know it's not Vickers, and it moved too fast<br>          to be Mr. Weyland. There are still other Weyland<br>          personnel unaccounted for, so hold your position<br>          until we can make positive identification.<br><br>The bomb unit finishes cutting the door. It extends its other arm toward the manual door controls again.<br><br>The tiny gripping hand activates the door. It opens about three inches and then stops, grinding. Stuck.<br><br>          KNIGHT<br>          Damnit. I'm not going over there to pry that door open!<br><br>Suddenly, sharp black fingers reach around the edge of the door. It is violently yanked open, so hard <br><br>that the metal crumples inward where the hands are pushing.<br><br>Knight looks down at his little handheld screen showing the bomb unit's video feed. He only sees the <br><br>empty interior of the life boat. A hand reaches right for the camera and it becomes static. Knight looks <br><br>up immediately but the entire unit gets pulled inside.<br><br>          KNIGHT<br>          I've lost the bomb unit. Whatever that is in there,<br>          it's not friendly.<br><br>Knight jumps as a dark figure bursts out of the doorway at a full gallop, running low past the tank at <br><br>blinding speed, kicking up dust as it goes. He instinctively aims his rifle and takes a few shots as it <br><br>flees past him, but he only hits dirt.<br><br>          SHEPHERD (V.O.)<br>          Pursue it! Don't let that thing out of your sight.<br><br>          KNIGHT<br>          I don't know if this tank can go that fast, sir.<br><br>INT. MERCENARY SHIP PHOENIX BRIDGE - DAY<br><br>          SHEPHERD<br>          Team two, we have a rogue life form heading in<br>          your general direction. Move to intercept. I will<br>          try to hit it from here.<br><br>Shepherd hurries over to the front windows and looks out. He can see the black speck moving by in the <br><br>distance and the trail of dust it kicks up.<br><br>He presses some commands into a console and takes control. A rumbling is heard and a large double-<br><br>barrelled canon swings out into view above the bridge window.<br><br>It fires a pair of bright blue bolts at the target. They barely miss.<br><br>          SHEPHERD (CONT'D)<br>          These guns can hit a one foot wide rock in space but<br>          they can't hit that? Come on.<br><br>The cannons fire again. The black speck continues undaunted.<br><br>          VEGA<br>          Sir, it's getting too close to the second team.<br><br>EXT. MERCENARY TANK 2 - SURFACE OF LV-223 - DAY<br><br>The second tank is pulling away quickly with the juggernaut still looming behind it. Simmons crouches <br><br>down on the perch and steadies his rifle as they angle toward the approaching creature.<br><br>          SIMMONS<br>          I got it. I'll have a clear shot. This thing looks ugly.<br>          Okay Hatfield, stop the tank!<br><br>The vehicle comes to a fast stop. Simmons tightens his grip and studies the creature through his scope. <br><br>He holds his breath and fires.<br><br>One shot and the creature tumbles, rolling to a stop in a cloud of dust. The dust begins to settle.<br><br>          SIMMONS<br>          Okay, let's see what we caught.<br><br>The tank slowly rolls up on the half-buried body. It is a dark shape, curled into itself, almost covered <br><br>with dirt. The first tank arrives as well but keeps its distance.<br><br>          KNIGHT<br>          What the hell is it?<br><br>          SIMMONS<br>          Hard to see. I'm going to put a few more holes into it<br>          before I get close.<br><br>Simmons stands and points his rifle at the creature unceremoniously, and fires a second shot. <br><br>Immediately the creature whips out out of the dirt and leaps onto the top of the tank with him.<br><br>The cloud of dirt it kicked up obscures a vision of the Deacon tearing Simmons at the waist. It takes <br><br>less than a second.<br><br>The creature is back on the surface, running at a full gallop again, before the two halves of Simmons' <br><br>body even hit the ground. It begins to disappear into the distance.<br><br><br>PARADISE<br><br><br>EXT. ROW BOAT ON A LAKE - DAY<br><br>An idyllic scene. A beautiful lake with water so still it must be artificial. The light reflecting off <br><br>the surface seems to glow. A row boat is slowly cutting its way across the surface. A woman sits inside <br><br>holding a parasol, as a blonde-haired man gently rows with the two oars. They are both familiar.<br><br>Elizabeth Shaw looks out at the beautiful scenery, slowly turning the Victorian-era parasol in her hand. <br><br>A small chess board sits between her and David.<br><br>          SHAW<br>          Mr. Weyland did have a fine sense of taste.<br>          I can credit him with that much, at least.<br><br>          DAVID<br>          I am pleased that you find this as relaxing as<br>          he did.<br><br>          SHAW<br>          It's certainly nicer than having more dreams.<br><br>          DAVID<br>          I have my move. Rook takes your bishop.<br><br>Shaw moves the piece for him. He only watches her face.<br><br>          SHAW<br>          But that leaves you open. Checkmate. You're right,<br>          David. It's no fun when you let me win.<br><br>          DAVID<br>          My apologies, Dr. Shaw.<br><br>          SHAW<br>          Not sure why I even try anymore. There's no sense<br>          in trying to beat a computer at strategy.<br><br>David stops rowing and turns away, looking off into the horizon. Spotty static disturbs the scene.<br><br>          SHAW (CONT'D)<br>          What is it, David?<br><br>          DAVID<br>          We are arriving at our destination. It has been over<br>          two years of travel.<br><br>Shaw gasps. Her eyes look like they want to cry.<br><br>          DAVID (CONT'D)<br>          Regretful. I rather like watching you.<br><br>          SHAW<br>          You mean staring at me like you've been doing?<br><br>          DAVID<br>          No. I mean watching you sleep.<br><br>          SHAW<br>          If you were human, David, you would be creepy.<br><br>INT. JUGGERNAUT PILOT CHAMBER<br><br>David's head, wired up to a console in the dark pilot chamber, sits staring blankly at Shaw's frozen <br><br>body in the stasis pod.<br><br>          DAVID<br>          Sleeping beauty. Time to awaken.<br><br>EXT. SPACE<br><br>The juggernaut glides toward an enormous planet. Crisscrossing rivers of glowing red cover its surface.<br><br>          DESIGNATION: UNKNOWN<br>          PURPOSE: UNKNOWN<br>          CREW: 1<br>          DESTINATION: NEAR GALACTIC CORE<br>          DATE: JULY 4, 2096<br><br>INT. JUGGERNAUT PILOT CHAMBER<br><br>The pod opens and Shaw awakens slowly. She reaches up to crawl out of the oversized pod. She is like a <br><br>child waking up in a bed built for an adult.<br><br>          DAVID<br>          For a stasis pod built by a different species, it<br>          worked remarkably well for your purposes.<br><br>          SHAW<br>          I'm not exactly a different species, David.<br><br>          DAVID<br>          Quite right. How are you feeling?<br><br>          SHAW<br>          Waking up like this is a lot easier the second time.<br>          I want to see where we are.<br><br>The galactic map hologram lights up and shows their position near the center of the galaxy.<br><br>          DAVID<br>          We are close to the galactic core.<br><br>          SHAW<br>          No, I want to see outside.<br><br>          DAVID<br>          You will need to sit in the pilot seat. I will bring it up.<br>          Perhaps before you are inside, it would be wise<br>          to finish reattaching my body.<br><br>          SHAW<br>          Once we've landed, I will consider it. Until then don't<br>          hold your breath.<br><br>          DAVID<br>          None to hold, mum.<br><br>The iris in the floor of the pilot chamber opens as the telescope and chair rise up to nearly fill the <br><br>room.<br><br>          SHAW<br>          Why do I need to sit?<br><br>          DAVID<br>          One of the engineers' suits will close around you.<br>          The inside of the helmet provides the best view.<br><br>          SHAW<br>          But I'm too small.<br><br>          DAVID<br>          The suits are biological. Grown on the fly.<br>          It will adapt itself to your size. Go ahead.<br><br>          SHAW<br>          I'm trusting you, David.<br><br>          DAVID<br>          You have nothing to fear from me.<br><br>Shaw climbs up onto the chair, dwarfed by it. She sits and a small engineer suit wraps around her.<br><br>INT. SUIT HELMET<br><br>Shaw is in darkness. Only her breathing is heard, confined in a tiny helmet. It quickens. She fears <br><br>hyperventilating.<br><br>          SHAW<br>          David? I can't see anything at all. I can't even<br>          breathe. DAVID!?!<br><br>          DAVID (V.O.)<br>          Relax, Dr. Shaw. You will be able to breathe<br>          momentarily. The suit is connecting to your<br>          nervous system, then you will have a visual.<br><br>The sound of rushing air. Shaw takes a few deep gulps of it as it begins to flow. Her breathing slows <br><br>back down.<br><br>A dim light begins to glow, and we can see Shaw's face. A wispy image is forming in front of her eyes. <br><br>The image snaps into focus. The horizon of a huge planet is before her as though she was orbiting it and <br><br>seeing with her naked eyes.<br><br>          SHAW<br>          My God. You were right, David. This is quite a view.<br><br>          DAVID (V.O.)<br>          I am taking us to the surface of the planet. However,<br>          it is not all good news.<br><br>Shaw's view lurches forward as the ship descends. The planet directly below does not show signs of <br><br>civilization.<br><br>          SHAW<br>          Why? What are all those glowing red lines I see?<br><br>          DAVID (V.O.)<br>          They are rivers of molten rock. Lava. I cannot find any<br>          traces of structures on the planet surface, unfortunately.<br><br>EXT. PLANET ATMOSPHERE - MOVING<br><br>The juggernaut descends toward a planet that looks primordial. Erupting volcanoes pepper the landscape, <br><br>feeding enormous lava flows. The atmosphere is empty save for the plumes of black smoke.</div></blockquote>]]></description>
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      <title>how to human operation this thing? juggernaut pilot seat.</title>
      <link>http://prometheusforum.net/discussion/4707/how-to-human-operation-this-thing-juggernaut-pilot-seat-</link>
      <pubDate>Thu, 11 Apr 2013 04:03:07 -0400</pubDate>
      <dc:creator>pipboy</dc:creator>
      <guid isPermaLink="false">4707@/discussions</guid>
      <description><![CDATA[<br><div><img src="http://25.media.tumblr.com/tumblr_m77kheSZ0m1ryrlz8o1_500.jpg" alt="image"></div><div><img src="http://scifiinterfaces.files.wordpress.com/2013/01/prometheus_pilotseat-0014.png" alt="image"><br><div><img src="http://i.imgur.com/f8V3M.jpg" alt="image"></div></div><div><br></div><div><br></div><div>I always interesting this chair. &nbsp;</div><div><br></div><div><br></div><div>if human sit down there.... &nbsp;in operation chair. what some view for e<span style="font-size: 10pt;">xperience?</span></div><div><br></div><div><br></div><div>and who knows? maybe in sequel, Shaw use this chair.&nbsp;</div><div><br></div><div><br></div><div>anyway, human and engineer size problem is i don't know... &nbsp;juggernaut pilot chair is adjustable seat maybe?</div><div><br></div><div>and last, if human try to control this chair. must need bio suit?&nbsp;</div><div><br></div><div><br></div><div><br></div>]]></description>
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      <title>Prometheus 2 ending / cliffhanger into Prometheus 3</title>
      <link>http://prometheusforum.net/discussion/4706/prometheus-2-ending-cliffhanger-into-prometheus-3</link>
      <pubDate>Wed, 10 Apr 2013 21:50:42 -0400</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4706@/discussions</guid>
      <description><![CDATA[I'm imagining it will end with Shaw and David as enemies<br>probably the Engineer's have accepted them midway through the film<br>ending with David revealing his own suddenly immoral agenda<br>]]></description>
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      <title>Ridley better film this in 48fps</title>
      <link>http://prometheusforum.net/discussion/4097/ridley-better-film-this-in-48fps</link>
      <pubDate>Tue, 18 Dec 2012 22:39:51 -0500</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4097@/discussions</guid>
      <description><![CDATA[Good lord The Hobbit 48fps was the most beautiful looking film presentation I've ever seen. <br>and it wasn't even on IMAX<br>Just 48fps 3D on a normal size screen.<br><br>It blew me away. I fell like I never want to watch a normal 24 fps or 3D film again.<br>Sir Ridley, since Prometheus 2 is off in the distance, please film it this way. <br><br>I hear the new X-Men movie is going to be filmed in this format so hopefully it will be the norm by then. To have it offered for almost every film, like 3D is currently.<br><br>And to all of you anti 48fps troglobites, you'll still have the option to watch your drab 24fps so stuff it!<br>]]></description>
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      <title>S.O.S. Aboard the Life Boat?/Sequel Theories</title>
      <link>http://prometheusforum.net/discussion/4543/s-o-s-aboard-the-life-boatsequel-theories</link>
      <pubDate>Mon, 04 Mar 2013 13:14:31 -0500</pubDate>
      <dc:creator>NickIsSmart</dc:creator>
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      <description><![CDATA[I was watching Prometheus yesterday and something occurred to me: As the lifeboat is ejected from the Prometheus prior to it flying straight into the Juggernaut, the boat soars towards the surface of LV-223 and crashes into a rock before skidding to a halt. After the impact, it lies badly damaged, and the antennae projecting from its roof is blinking. Is this some kind of distress signal? Has it been too badly damaged to function, or, will the necessity of a sequel allow it to magically work anyways? I can't recall it being mentioned that the lifeboat had such capabilities, but given that it took two years for the Prometheus to reach LV-223 and the lifeboat had about the same amount of time's worth of food and air, it would make sense. Granted, the signal would have to travel faster than light, because even at a distance of two light years, the signal would have to reach Earth in double that time in order for Weyland Corps. to be able to respond in time to save whoever was on the lifeboat.<br><br>Shaw says, "If you are receiving this transmission, make no attempt to come to its point of origin." Doubtless she will be ignored and men will come, either searching for wreckage or survivors. Will they encounter the deacon, or the alien ships? More importantly, will they bring their own David with them, free of Weyland's programming? What would his ambitions be, or are droids as soulless as Weylend predicted? Perhaps a double, alter-ego performance from Michael Fassbender? Or, if Weyland Corps doesn't come, who would? Yutani? What would their goals be and who would lead the party? Would they bring guns? : )<br>]]></description>
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      <title>Prometheus sequel development reportedly in trouble</title>
      <link>http://prometheusforum.net/discussion/4643/prometheus-sequel-development-reportedly-in-trouble</link>
      <pubDate>Wed, 27 Mar 2013 14:44:57 -0400</pubDate>
      <dc:creator>pro_metheus_fan</dc:creator>
      <guid isPermaLink="false">4643@/discussions</guid>
      <description><![CDATA[<p>Read this today, i'm guessing most of you guys have probably read it. But it goes against what noomi said about prometheus 2, and makes me wonder if there was actually a plan for a trilogy all along or if lindeloff has messed things up with the whole unanswered questions thing. Maybe you can't answer his questions, anyway here are two articles that i have read.</p><br><p><a rel="nofollow" href="http://www.comicbookmovie.com/fansites/BatFreak/news/?a=76523">http://www.comicbookmovie.com/fansites/BatFreak/news/?a=76523</a></p><br><p><a rel="nofollow" href="http://bloody-disgusting.com/news/3225329/prometheus-2-in-space-no-one-can-hear-ridley-scott-and-fox-scream-at-damon-lindelof/">http://bloody-disgusting.com/news/3225329/prometheus-2-in-space-no-one-can-hear-ridley-scott-and-fox-scream-at-damon-lindelof/</a></p><br><p><a rel="nofollow" href="http://latino-review.com/2013/03/27/damon-lindelof-convinces-fox-prometheus-trilogy-then-leaves/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=damon-lindelof-convinces-fox-prometheus-trilogy-then-leaves">http://latino-review.com/2013/03/27/damon-lindelof-convinces-fox-prometheus-trilogy-then-leaves/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=damon-lindelof-convinces-fox-prometheus-trilogy-then-leaves</a></p><br><p>Basically the articles say Fox and Ridley are up shit creek and it's thanks to lindeloff who had the idea of spreading spaiths story out into a trilogy and now he's left the project. Probably due to the negative criticism and the fact that he can't man up and take it all in his stride who knows?</p>]]></description>
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      <title>2 films back to back, 1 film, or 2 more seprate films?</title>
      <link>http://prometheusforum.net/discussion/4565/2-films-back-to-back-1-film-or-2-more-seprate-films</link>
      <pubDate>Thu, 07 Mar 2013 21:59:07 -0500</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4565@/discussions</guid>
      <description><![CDATA[I'm thinking two films back to back.&nbsp; -filmed at once-<br>(what Scott originally wanted for Prometheus)<br><br>They could toss him another 120 mill and say to cut two films out of it.<br>]]></description>
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      <title>I want a PROPER R-rating for Prometheus &quot;HEAVEN/PARADISE&quot; sequel</title>
      <link>http://prometheusforum.net/discussion/3475/i-want-a-proper-r-rating-for-prometheus-heavenparadise-sequel</link>
      <pubDate>Tue, 02 Oct 2012 12:25:01 -0400</pubDate>
      <dc:creator>Custodian</dc:creator>
      <guid isPermaLink="false">3475@/discussions</guid>
      <description><![CDATA[what say you, Giger-lovers?<br><br>1) Full on Giger-porn-version of HEAVEN/PARADISE rather than some&nbsp;clever little Lindelof-scripted cash-in <a class="bbcode_url" rel="nofollow" href="http://www.mpaa.org/ratings/what-each-rating-means" target="_blank">PG-13</a> rating?<br><br>2) I want TOTAL GALACTIC WAR to break out, and 'something truly ominous' to happen to Shaw that'll make&nbsp;us question EVERYTHING about the franchise, about 'faith'.<br><br>What are my chances?]]></description>
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      <title>Prometheus Special Edition coming soon (sequel hints)</title>
      <link>http://prometheusforum.net/discussion/4669/prometheus-special-edition-coming-soon-sequel-hints</link>
      <pubDate>Mon, 01 Apr 2013 18:45:04 -0400</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4669@/discussions</guid>
      <description><![CDATA[<a href="http://www.worstpreviews.com/headline.php?id=27928" target="_blank" rel="nofollow">http://www.worstpreviews.com/headline.php?id=27928</a><br><br>Real, or April Fools joke???<br><blockquote><div>20th Century Fox will release a special edition of "Prometheus" Blu-ray on May 16th, which will contain no new footage, but several new featurettes, including one about the future of the franchise.<br><br>In the featurette, Jon Spaihts, who wrote the original script that was later re-written by Damon Lindelof, says that the story for the sequel was worked out during the making of the first film.<br><br>"Ridley always wanted to to tell a parallel story [to 'Alien']. He knew it would take at least two ['Prometheus'] films," said Spaihts, who went on to confirm that the idea was always for the characters to find god, something Scott previously said as well. "Not god, like the one that people believe in and pray to, but a creator. The being who created the engineers. Don't expect him to be a merciful god."<br><br>The writer went on to say that he always loved the idea of having David (Michael Fassbender) meet god. "God created the engineers, the engineers created us, we created robots," he explained. "Now David is on his way to visit god and he's bringing hell with him."<br><br>In the original "Prometheus" script, Xenomorphs show up thirty minutes into it, but Lindelof felt that it was too early to deal with the creatures, so he took them out. "I can tell you that Xenomorphs haven't gone away," he hinted about the sequel, adding that we may see new versions of the Xenomorph. "What would happen if a facehugger got its tentacles on god, or on David?"<br><br>A Xenomorph that's part-god would definitely be an interesting thing to see. But is Spaihts saying that there may be a Xenomorph that's part-robot?<br><br>Source: Prometheus Forum<br><br>Read more: <a href="http://www.worstpreviews.com/headline.php?id=27928#ixzz2PFqEgKk8" target="_blank" rel="nofollow">http://www.worstpreviews.com/headline.php?id=27928#ixzz2PFqEgKk8</a><br></div></blockquote>]]></description>
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      <title>There are two Engineer &#039;factions&#039;—Official</title>
      <link>http://prometheusforum.net/discussion/4568/there-are-two-engineer-factions-official</link>
      <pubDate>Fri, 08 Mar 2013 20:05:03 -0500</pubDate>
      <dc:creator>Corporal_Hicks</dc:creator>
      <guid isPermaLink="false">4568@/discussions</guid>
      <description><![CDATA[Within the recent video game, Aliens: Colonial Marines, there is a pretty big Prometheus Easter Egg. <br />Having played the game myself I thought it was just the inclusion of the Space Jockey in his chair aboard the Derelict. <br />But I missed something. <br />Apparently if you shoot the head/helmet of the Jockey/Engineer a holographic recreation of a battle between two ships is played out in loop. <br />One ship is the horseshoe-shaped Derelict and the other a larger circular ship. <br />Circling each other, they exchange fire before the Derelict plummets to the ground. <br /><br />Before either the game or Prometheus were released the development team met with Ridley to consult him about the game and the Prometheus script so it's a fair assumption that this Easter Egg is official. <br /><br />So, the first insight into what we might see in Paradise—a division between the Engineers. <br /><br />See for yourself:<br /><a href="http://youtu.be/aAj3ziUiOwA" target="_blank" rel="nofollow">http://youtu.be/aAj3ziUiOwA</a>]]></description>
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      <title>Prometheus backstory (P2 plot)</title>
      <link>http://prometheusforum.net/discussion/4585/prometheus-backstory-p2-plot</link>
      <pubDate>Thu, 14 Mar 2013 20:34:05 -0400</pubDate>
      <dc:creator>richardbrucebaxter</dc:creator>
      <guid isPermaLink="false">4585@/discussions</guid>
      <description><![CDATA[<br>This draft storyboard gives a possible backstory to Prometheus, and provides a plot for P2:<br><br>Part 1- the birth of the Artificial God<br><br><img src="http://i1286.photobucket.com/albums/a609/richbrucebaxter/PrometheusBackstoryP1-theArtificialGod_zps147e6c85.png" alt="image"><br><br>Part 2 - the formation of the Angelic Servants (created by the demi-god to destroy its biological parents)<br><br><img src="http://i1286.photobucket.com/albums/a609/richbrucebaxter/PrometheusBackstoryP2-theAngelicServants_zps28054092.png" alt="image"><br><br>Part 3 - The heretic (a genetic mutation leads an angelic servant astray)<br><br><img src="http://i1286.photobucket.com/albums/a609/richbrucebaxter/PrometheusBackstoryP3-theHeretic_zps89f4dd13.png" alt="image"><br><br>Part 4 - the Genesis of the Free Beings<br><br><img src="http://i1286.photobucket.com/albums/a609/richbrucebaxter/PrometheusBackstoryP4-theGenesisOfTheFreeBeings_zps374b3ce3.png" alt="image"><br><br>Part 5 - the Release of the Xenomorph to punish the heretics<br><br><img src="http://i1286.photobucket.com/albums/a609/richbrucebaxter/PrometheusBackstoryP5-theReleaseOfTheXenomorph_zpseca17833.png" alt="image"><br><br>The rest is history...<br><br>]]></description>
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      <title>Ridley Scott location scouting in Spain for Paradise?</title>
      <link>http://prometheusforum.net/discussion/4626/ridley-scott-location-scouting-in-spain-for-paradise</link>
      <pubDate>Sun, 24 Mar 2013 04:59:49 -0400</pubDate>
      <dc:creator>meshuggah</dc:creator>
      <guid isPermaLink="false">4626@/discussions</guid>
      <description><![CDATA[<span style="font-style: normal;">According to these sources&nbsp;<a href="http://canaryislandsnews.net/?p=1498,&nbsp;http://www.laopinion.es/cultura/2013/03/18/ridley-scott-rodara-gran-pelicula-parajes-naturales-canarias/465090.html" target="_blank" rel="nofollow">http://canaryislandsnews.net/?p=1498,&nbsp;http://www.laopinion.es/cultura/2013/03/18/ridley-scott-rodara-gran-pelicula-parajes-naturales-canarias/465090.html</a>, Ridley Scott&nbsp;has <span class="IL_AD" id="IL_AD4">traveled</span> to the island of Gran Canaria (Spain) with production designer Arthur Max for locations. I will take this with a huge grain of salt however given how many projects Ridley has up his sleeve but this is some news nonetheless of his recent doings that </span><i>may </i>just <i>may </i>pertain to Paradise since it has reportedly started production but ultimately I think this has to do with his upcoming biblical epic 'Exodus'. I've used Google translate with the latter source, it's not a perfect translation of course but I'll post some of the quotes anyway - <i>"We have been seeing many locations for a great movie, we found several that we liked a lot, and that means that I will return. Basically we seek natural landscapes, wild nature, but at this stage we will have to build many great things, that's what I do."</i><div><br></div><div><i>"I don't want to talk about the film because it is confidential," he reiterated several times yesterday, "It takes place in natural settings, with important scenarios and funds with big mountains, big rocks, deserts, etc. Correspondingly the film Lawrence of Arabia that had many scenarios, impressive backgrounds, in the same style."</i></div><div><span style="font-size: 10pt;">&nbsp;</span></div><div><i style="font-size: 10pt;">"If I say something else, you will know what film it is and the truth is there is a big competition that is not to say that. It is written so I can afford a nutshell, the casting is over but I cannot say who will be in the movie, and the fact that we are on location means that we are moving a lot, because when you do a film, you cannot get there on a Monday and say come on let's roll."</i><span style="font-size: 10pt;">&nbsp;</span></div><div><span style="font-size: 10pt;"><br></span></div><div><span style="font-size: 10pt;">Again take this with a huge grain of salt, the only certainty I can glean from all this is that Sir Ridley is one busy man.</span></div>]]></description>
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      <title>Ridley Scott creating 12 Sci-Fi short films on Youtube</title>
      <link>http://prometheusforum.net/discussion/4579/ridley-scott-creating-12-sci-fi-short-films-on-youtube</link>
      <pubDate>Tue, 12 Mar 2013 13:48:09 -0400</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4579@/discussions</guid>
      <description><![CDATA[<a href="http://www.nextmovie.com/blog/ridley-scott-youtube/" target="_blank" rel="nofollow">http://www.nextmovie.com/blog/ridley-scott-youtube/</a>]]></description>
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      <title>Ridley Scott doing Moses flick apres Counselor?</title>
      <link>http://prometheusforum.net/discussion/4591/ridley-scott-doing-moses-flick-apres-counselor</link>
      <pubDate>Fri, 15 Mar 2013 15:04:11 -0400</pubDate>
      <dc:creator>NickIsSmart</dc:creator>
      <guid isPermaLink="false">4591@/discussions</guid>
      <description><![CDATA[<a href="http://movies.yahoo.com/news/christian-bale-eyeing-moses-174054094.html" target="_blank" rel="nofollow">http://movies.yahoo.com/news/christian-bale-eyeing-moses-174054094.html</a><br><br>Is this confirmed? I'd rather have them wait on Moses and do Prometheus 2, but that's just me... : P<br>]]></description>
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      <title>Things Shaw wouldn&#039;t want to hear from David during the journey...</title>
      <link>http://prometheusforum.net/discussion/3868/things-shaw-wouldnt-want-to-hear-from-david-during-the-journey-</link>
      <pubDate>Tue, 13 Nov 2012 15:17:13 -0500</pubDate>
      <dc:creator>xenoqueen800</dc:creator>
      <guid isPermaLink="false">3868@/discussions</guid>
      <description><![CDATA[<b style="font-family: Arial, Verdana; font-size: 10pt; font-variant: normal; line-height: normal; font-style: normal;">Awkward conversation time!!</b><div style="font-family: Arial, Verdana; font-size: 10pt; font-variant: normal; line-height: normal; font-style: normal;"><b><br></b></div><div style="font-family: Arial, Verdana; font-size: 10pt; font-variant: normal; line-height: normal;">Let's face it; The<i style="font-weight: bold;"> "I watched your dreams" </i>line from Prometheus scared the shit out of Shaw.</div><div><span style="font-family: Arial, Verdana; font-size: small;">But what awkward lines would you not want to hear from David during the long journey to the Engineer's&nbsp;home world?</span></div><div><span style="font-family: Arial, Verdana; font-size: small;">Make 'em as creepy as you like...</span></div><div><span style="font-family: Arial, Verdana; font-size: small;"><br></span></div><div><span style="font-family: Arial, Verdana; font-size: small;">;)</span></div>]]></description>
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      <title>Engineers Vs Predators</title>
      <link>http://prometheusforum.net/discussion/1948/engineers-vs-predators</link>
      <pubDate>Mon, 11 Jun 2012 00:37:27 -0400</pubDate>
      <dc:creator>GhostKingLordWolf</dc:creator>
      <guid isPermaLink="false">1948@/discussions</guid>
      <description><![CDATA[Seeing as the Predators were introduced into the Alien series mythology, how about the Engineers, or their Controllers (in the big saucer shaped ship)being at war with the Predators, and that Xenomorphs were originally designed to be used in the war with them?<br /><br />I don't know about you, but a three-way fight scene, between an Engineer, a Xenomorph, and a Predator, would be EXTREMELY pleasing !!!<br /><br />What thinks you?]]></description>
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      <title>Noomi talks about Prometheus 2 AGAIN!</title>
      <link>http://prometheusforum.net/discussion/4557/noomi-talks-about-prometheus-2-again</link>
      <pubDate>Wed, 06 Mar 2013 22:00:30 -0500</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4557@/discussions</guid>
      <description><![CDATA[<div class="Video"><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/oc6MJXCCZ1k&amp;hl=en_US&amp;fs=1&amp;"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/oc6MJXCCZ1k&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" width="580" height="349"></object></div><br><br>lol <br>]]></description>
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      <title>News of Prometheus 2!! Noomi tells details</title>
      <link>http://prometheusforum.net/discussion/4532/news-of-prometheus-2-noomi-tells-details</link>
      <pubDate>Tue, 26 Feb 2013 21:23:38 -0500</pubDate>
      <dc:creator>Carrot</dc:creator>
      <guid isPermaLink="false">4532@/discussions</guid>
      <description><![CDATA[<a href="http://blogs.indiewire.com/theplaylist/exclusive-noomi-rapace-says-prometheus-sequel-script-being-worked-on-now-20130226" target="_blank" rel="nofollow">http://blogs.indiewire.com/theplaylist/exclusive-noomi-rapace-says-prometheus-sequel-script-being-worked-on-now-20130226</a><br> [cheers]<br><br><blockquote><div>One of the most bickered about movies of last year was Ridley Scott's "Alien" pseudo-prequel "Prometheus," a gaudy, lumbering hulk of a movie with more moving parts than your father's Chevy, it was a film that posed just as many questions as it answered and whose elliptical nature allured as many moviegoers as it repelled. Well, it was still something of a hit, and it appears work is moving ahead on a sequel, at least according to "Prometheus" leading lady Noomi Rapace.<br><br>Catching up the actress as she did press rounds for "Dead Man Down," when we asked where she was in the "Prometheus 2" process, she said, "They're working on the script. I met Ridley in London a couple of weeks ago. I would love to work with him again and I know that he would like to do another one. It's just like we need to find the right story. I hope we will."<br><br>We then asked about her thoughts on the reaction to the film – the endless speculation, theories, and essays that bloomed in the wake of "Prometheus." She began by describing her experience on the first film. "I love working with Ridley. It was pure joy," she said. "It was really hard work sometimes. My body was a complete mess – I had bruises and cuts and emotionally I was a bit slammed. But being in his world and his universe was such an amazing experience." <br><br>She then implied that the speculative angles are things she would like to see influence the sequel. "And it's interesting because people, most people I've talked to who see the movie, see things that are quite different. Some people who see the movie many times and discover new things. There are all these religious aspects and there are very interesting conversations," Rapace explained. "And for me, if we do a second one, there are a lot of things to explore in there and to continue." She added: " I would love to do it."<br><br>But, we had to ask, since original screenwriter Damon Lindelof (who took the original script, a more straightforward prequel, into all those loopy directions) isn't coming back (he's got an HBO series in the works and that super-mysterious Disney thing "Tomorrowland"), have they hired a writer? "You would have to ask someone at the studio about who the writer is." We prodded -- was she sure she can't squeal? "No!" she chirped back.<br><br>More from our conversation with Noomi Rapace soon. "Dead Man Down" opens on March 8th.</div></blockquote>]]></description>
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